About Me
My Story
Welcome to my game design portfolio! I am passionate about creating immersive interactive experiences that captivate and engage users. This is a great place for you to learn more about my journey and what drives my creativity.

Skills
Game Design, Level Design, System Design, Gameplay Engineering, Interactive Storytelling, User Interface (UI) Design, Installations
Experience
2020 - 2022
Game Designer at Dachu Interactive
Co-designed and developed an arcade Unity game with an alternative control system featuring a physical, interactive cat butt. Selected for exhibition at GDC 2025 Alt Ctrl Showcase and The Day of The Devs Showcase; the project was recognized by industry professionals and reposted by The Game Awards and IGN on their official social media.
2023 - 2024
Software Engineer at W.W Grainger
Developed monitoring dashboards with Datadog and Streamlit, automated on-call processes, and resolved 50+ AWS service tickets. Also created feature flags with LaunchDarkly and built an e-commerce site with A/B testing and production testing features.
2016 - 2018
Lead Designer for Gong De Bag
Lead designer of Gong De Bag, a plastic bag simulator where you play as a sentient bag trying to do good (or bad) deeds to influence your gong de—a karma-inspired system. I designed the core mechanics, built the level progression, and wrote the narrative to reflect themes of morality, consequence, and redemption—all from the perspective of a humble plastic bag.
2022 - 2022
Software Engineer Intern at W.W Grainger
Implemented accessibility with JAWS screen reader for the customer search page using C# in a .NET WPF application that generates 1/3 of company transactions.
2024 - 2026
University of Southern California
Currently a M.S student in Game Design and Development. Course work includes Interactive Design and Production, Unity Game Development, System Design, Character Development and Storytelling, Business and Management of Games.
2019 - 2023
University of Illinois at Urbana-Champaign
Graduated with degree in Computer Engineering and minor in Statistic. Course work includes Data Structures & Algorithms, Unreal Game Development, Database Systems, AI, Digital Systems, Signal Processing, Statistics.
Design Tools
Unity
Blender
Unreal Engine
Blueprint
C# Scripting
Rapid Prototyping